THE ART OF GAME DESIGN
Dublin Core
Title
THE ART OF GAME DESIGN
Subject
THE ART OF GAME DESIGN
Description
Katherine Isbister, who served as a mentor for me in several ways, partly by
writing the first book in this series, Better Game Characters by Design, but also for
giving me practical, technical, and moral support throughout the writing process.
The staff, faculty, and students of Carnegie Mellon’s Entertainment Technology
Center, who graciously let me teach Game Design and building Virtual Worlds,
which forced me to figure all this out. Most especially Don Marinelli, Randy
Pausch, brenda Harger, Ralph Vituccio, Chris Klug, Charles Palmer, Ruth Comley,
Shirley Josh Yelon, Mike Christel, Scott Stevens, John Dessler, Dave Culyba, Mk
Haley, an
Randy Pausch deserves a double thank-you, for his magical lens that let him see
that I could do this when I didn’t believe that I could. Thanks, Randy.
writing the first book in this series, Better Game Characters by Design, but also for
giving me practical, technical, and moral support throughout the writing process.
The staff, faculty, and students of Carnegie Mellon’s Entertainment Technology
Center, who graciously let me teach Game Design and building Virtual Worlds,
which forced me to figure all this out. Most especially Don Marinelli, Randy
Pausch, brenda Harger, Ralph Vituccio, Chris Klug, Charles Palmer, Ruth Comley,
Shirley Josh Yelon, Mike Christel, Scott Stevens, John Dessler, Dave Culyba, Mk
Haley, an
Randy Pausch deserves a double thank-you, for his magical lens that let him see
that I could do this when I didn’t believe that I could. Thanks, Randy.
Creator
JESSE SCHELL
Files
Collection
Citation
JESSE SCHELL, “THE ART OF GAME DESIGN,” Portal Ebook UNTAG SURABAYA, accessed March 15, 2025, https://ebook.untag-sby.ac.id/items/show/202.