# An Introduction to Game Theory

## Dublin Core

### Title

An Introduction to Game Theory

### Subject

Economic

Economic Behavior

Economic Behavior

### Description

Game theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. This book presents the main ideas of game theory and shows how they can be used to understand economic, social, political, and biological phenomena. It assumes no knowledge of economics, political science, or any other social or behavioral science. It emphasizes the ideas behind the theory rather than their mathematical expression, and assumes no specific mathematical knowledge beyond that typically taught in US and Canadian high schools. (Chapter 17 reviews the mathematical concepts used in the book.) In particular, calculus is not used, except in the appendix of Chapter 9 (Section 9.7). Nevertheless, all concepts are defined precisely, and logical reasoning is used extensively. The more comfortable you are with tight logical analysis, the easier you will find the arguments. In brief, my aim is to explain the main ideas of game theory as simply as

possible while maintaining complete precision.

possible while maintaining complete precision.

### Creator

Martin J. Osborne

### Source

Osborne@chass.utoronto.ca;www.economics.utoronto.ca/osborne

### Publisher

Oxford University Press

### Date

2000

### Contributor

Novita

### Format

PDF

### Language

English

### Type

Textbooks

### Files

### Collection

### Citation

Martin J. Osborne, “An Introduction to Game Theory,”

*Portal Ebook UNTAG SURABAYA*, accessed July 21, 2024, https://ebook.untag-sby.ac.id/items/show/1012.